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Opening a garage

Walk to a garage marker and press E (configurable in config/controls.lua), or use ox_target / qb-target / the ox_lib radial menu if enabled in config/integrations.lua.

Storing a vehicle

Drive into the garage radius and press E. The vehicle’s fuel, engine, body, mods and (optionally) per-panel deformation are saved with it. If the garage has a store fee or a capacity limit, both are checked here.

The garage panel

The panel lists your vehicles with a thumbnail, plate, speed class and status chip — parked here, left out, at another garage, or impounded. Search by name or plate, and filter by state. Expanding a vehicle shows its fuel, engine and body condition, mileage, and every available action:
ActionWhat it does
Take outSpawns the vehicle at a free spawn point. Left-out or destroyed vehicles cost the towing fee (Retrieval.returnCost)
RepairFixes engine, body and deformation for a fee based on missing condition (Features.repair)
TransferMoves the vehicle to another garage (for a fee) or gifts it to a nearby player
ShareGrants up to maxShares players access to take the vehicle out
SellSells to another player for a negotiated price — money and ownership swap in one step
RenameSets a nickname shown instead of the model name (word-filtered)
PinPins the vehicle to the top of your list
TrackMarks a left-out vehicle with a waypoint and temporary blip
Financed vehicles show a Financed tag and can be blocked from take-out and transfer until paid off (Features.finance).

Mileage & servicing

With Features.mileage enabled, every vehicle tracks an odometer. Past the service interval — or when engine/body drop below the thresholds — the UI shows a needs service hint until the vehicle is repaired.

Going inside

Garages with interiors enabled show a Go inside button — a walkable showroom displaying the vehicles parked at that garage. Press E at the exit to leave.

Impounded vehicles

Impounded vehicles appear in the impound lot’s panel with the reason, fee and release time — see Impound.