Opening a garage
Walk to a garage marker and press E (configurable inconfig/controls.lua), or use ox_target / qb-target / the ox_lib
radial menu if enabled in config/integrations.lua.
Storing a vehicle
Drive into the garage radius and press E. The vehicle’s fuel, engine, body, mods and (optionally) per-panel deformation are saved with it. If the garage has a store fee or a capacity limit, both are checked here.The garage panel
The panel lists your vehicles with a thumbnail, plate, speed class and status chip — parked here, left out, at another garage, or impounded. Search by name or plate, and filter by state. Expanding a vehicle shows its fuel, engine and body condition, mileage, and every available action:| Action | What it does |
|---|---|
| Take out | Spawns the vehicle at a free spawn point. Left-out or destroyed vehicles cost the towing fee (Retrieval.returnCost) |
| Repair | Fixes engine, body and deformation for a fee based on missing condition (Features.repair) |
| Transfer | Moves the vehicle to another garage (for a fee) or gifts it to a nearby player |
| Share | Grants up to maxShares players access to take the vehicle out |
| Sell | Sells to another player for a negotiated price — money and ownership swap in one step |
| Rename | Sets a nickname shown instead of the model name (word-filtered) |
| Pin | Pins the vehicle to the top of your list |
| Track | Marks a left-out vehicle with a waypoint and temporary blip |
Features.finance).
Mileage & servicing
WithFeatures.mileage enabled, every vehicle tracks an odometer. Past the
service interval — or when engine/body drop below the thresholds — the UI
shows a needs service hint until the vehicle is repaired.

