In this section
- Installation
- Configuration
- Garage locations
- In-game garage editor
- Private garages
- Impound
- Player usage
- Commands
- Integrations & exports
- Troubleshooting
What you get
- Works on ESX, QBCore, and Qbox — auto-detected
- Prebuilt React/Tailwind UI — no Node.js, no build step
- Public, job, gang, impound and private garages, each supporting cars, boats or aircraft
- In-game garage editor (
/garagesadmin) — create, edit, hide and teleport to garages live, with JSON import/export between servers - Police impound with selectable lots, reasons, fees, hold timers and an owner-retrievable toggle
- Auto-impound for vehicles left out too long
- Vehicle actions — transfer between garages or players, share access, sell to players, rename, pin favourites, track left-out vehicles, repair for a fee
- Persistence — fuel, engine, body, mods, mileage and per-panel deformation (bundled) survive storage
- Job spawner garages — fresh fleet vehicles with livery/extra selection, rank locks and plate prefixes
- Walk-in garage interiors (“Go inside”) using the import/export showroom
- Speed-based vehicle classes (D–S tiers from handling data) to restrict what parks where
- Economy — store fees, retrieval costs, capacity limits, society-fund payments
- Vehicle thumbnails from the official FiveM CDN, your own CDN, or per-vehicle links
- Audit log, Discord webhooks (via
server.cfgconvars), nickname word filter, phone exports - English and Spanish locales included

