/djbooth, not in config.lua.
Settings
| Option | What it does | Default |
|---|---|---|
Config.Lan | Locale file to load. Must match a file in locales/. | "en" |
Config.System.Debug | Draws debug spheres at booth interaction points and prints extra logs. | false |
Adding a language
- Copy
locales/en.luatolocales/<your-lang>.lua(e.g.locales/de.lua). - Translate the strings.
- Set
Config.Lan = "de"inshared/config.lua. - Restart the resource.
Config.Lan points to a missing file, the script falls back to en.
Where the booth data lives
Names, coordinates, sound radius, default volume, prop models, job restrictions — all of that is set in-game with/djbooth. There’s no booth list in config.lua.
See Admin panel for the in-game workflow.
