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Run /garagesadmin to open the garage editor. It lists every garage on the server — both the ones from config/garages.lua and the ones created in-game — and lets you manage them without touching a file or restarting.

Access

Configured in config/custom-garages.lua:
allowedGroups = { "god", "admin", "mod" }, -- ACE permission names
jobRestriction = {},                       -- optional: jobs that can also use it
Grant access with an ACE, e.g. add_ace group.admin admin allow.

What you can do

  • Create — pick a name, category (personal / job / gang / impound), vehicle type (car / air / sea), interaction distance, optional speed-class restrictions, and job/gang locks
  • Place locations — grab your current position for the interaction point, and place the spawn point by driving a placement vehicle to the exact spot and heading (placement models are configurable per type)
  • Edit — every field of a custom garage; config garages can be overridden in place
  • Hide / restore — remove a config garage from the map without deleting it from the file, and bring it back later
  • Teleport — jump straight to any garage in the list
  • Export / import — download all custom garages as JSON and import them on another server
Changes apply immediately for every player — blips, markers and interactions update live.
Custom garages are stored in the database (nex_custom_garages), so they survive restarts and resource updates automatically.

Editor changes and logging

Set the nex_garages_webhook_custom_garages convar to log every editor action to Discord — see Configuration → Discord webhooks.