/hoteladmin. config.lua is just the global toggles.
The settings you’ll actually change
| Option | What it does | Default |
|---|---|---|
Config.Framework | 'qbox', 'qbcore', 'esx', or 'ox' — must match your server. | 'qbox' |
Config.AdminGroups | Who can open /hoteladmin. | { 'admin' } |
Config.Interact | 'textui' (press E) or 'target' (eye-target with ox_target). | 'textui' |
Config.PaymentAccount | 'bank' or 'cash' — which one to charge first. The other is used as a fallback. | 'bank' |
Config.Rent.MinDays | Shortest rental allowed. | 1 |
Config.Rent.MaxDays | Longest rental in a single transaction. Players can extend repeatedly. | 30 |
Minibar stock
If a room has a minibar, this is what it sells:name must match an item in your ox_inventory items list. Each room with a minibar gets its own private shop with this stock.
Where the hotel data lives
Entrances, exits, room prices, door props, blips, peds, elevator stops — all of it is set in the database via/hoteladmin (or by running a bundled import). There is no hotel list in config.lua.
See Admin panel for the in-game workflow.
