/whitelistmenu and changes take effect immediately — no restart needed.
Opening the menu
Config.AdminGroup ACE group (default group.admin):
/whitelistmenu registers itself as a keybindable command.
Tabs
| Tab | What it manages |
|---|---|
| Items | Item names from your inventory data (e.g. radio, lockpick). |
| Weapons | Weapon hash names (e.g. WEAPON_PISTOL). Auto-uppercased. |
Adding an entry
- Pick the tab — Items or Weapons.
- Click Add.
-
Type the item or weapon name (e.g.
radioorWEAPON_PISTOL). -
Pick a scope:
Scope Picker input What it does Job Job name (e.g. police)Only members of that job can have / trade / use the item. Player Server ID or identifier (citizenid for QBox/QBCore, identifier for ESX) Only that player can have / trade / use it. Server IDs are resolved to the identifier automatically. - Click Save.
Stacking scopes
You can add multiple entries for the same item. Their access is additive — a player passes the whitelist if any of the entries match them. Common patterns:radio+job=police+job=sheriff— both jobs can have it.radio+job=police+identifier=ABC123— police can have it, plus one specific player (e.g. the chief) regardless of job.WEAPON_HEAVYRIFLE+identifier=ABC123— single-player soulbound.

