Third-party integrations
Everything is configured inconfig/integrations.lua. Most options default
to "auto" — the resource detects what’s running and adapts.
| Type | Supported |
|---|---|
| Fuel | ox_fuel, LegacyFuel, ps-fuel, lj-fuel, cdn-fuel, okokGasStation, hyon_gas_station, nd_fuel, myFuel, ti_fuel, Renewed-Fuel, rcore_fuel |
| Vehicle keys | qb-vehiclekeys, qs-vehiclekeys, wasabi_carlock, MrNewbVehicleKeys, mk_vehiclekeys, cd_garage, okokGarage, t1ger_keys, Renewed, tgiann-hotwire, jaksam’s vehicles_keys |
| Notifications | ox_lib, okokNotify, ps-ui, framework default |
| Banking / society | qb-banking, qb-management, esx_addonaccount, Renewed-Banking, okokBanking, fd_banking |
| Gangs | qb-gangs, rcore_gangs, framework default |
| TextUI | ox_lib, qb-DrawText, okokTextUI, ps-ui |
Interaction style
Distance prompts are the default. Prefer targeting? EnableIntegrations.target (ox_target or qb-target — a ped spawns at each
garage) or Integrations.radial (ox_lib radial menu).
Something not on the list?
The adapters live inbridge/ — fully editable, never escrowed. Wire your
fuel, keys or gang system in there without touching the core.
Exports for phone apps & external scripts
Server-side exports (seeFeatures.phone to toggle):
GetPlayerVehicles / GetVehicle return, per vehicle:
Hooks
config/hooks-client.lua ships with events that fire on store, impound,
take-out and transfer, plus verification callbacks — return false from a
verification to veto the action (e.g. custom job checks, key handouts,
logging). config/hooks-server.lua is an empty stub reserved for your own
server-side integrations.
