config/garages.lua. Every garage and impound
name must be unique across all sections.
You can also create and edit garages entirely in-game with
/garagesadmin — no config editing or restart
required.Entry fields
Each location supports:| Field | Type | Purpose |
|---|---|---|
coords | vector3 | Interaction point |
spawn | vector4 or { vector4, ... } | Vehicle spawn point(s) — with a list, the first free one is used |
distance | number | Interaction radius |
type | "car" | "air" | "sea" | Vehicle category the garage accepts |
vehicleClasses | { "D", "C" } | Optional speed tiers; omit to allow all classes |
job / gang | { "name", ... } | Restrict to jobs or gangs (job, gang and impound garages) |
blip | { id, color, scale } | Map blip; omit to use the section default |
hideBlip | boolean | Hide this garage’s blip |
markers / hideMarkers | table / boolean | Ground marker style |
maxVehicles / storeFee | number | Per-garage capacity and parking fee (see config/features.lua) |
Public garages
Nex.Config.PublicGarages ships with car garages across the map plus boat
and air garages. Section-level toggles:
uniqueLocations— vehicles are only retrievable from the garage they’re parked at (turn off for “any garage” retrieval)interiors— enables the walk-in showroom (“Go inside”)showBlips/uniqueBlips— blip visibility and naming
Job garages
Job garages come in two flavours, set per location withvehiclesType:
"owned"— members store and retrieve their own vehicles here (a personal garage gated by job)"spawner"— a fleet menu that spawns fresh vehicles from a configured list
showLiveriesExtrasMenu = true on the location to let players pick a
livery and extras before spawning.
Gang garages
Nex.Config.GangGarages works like job garages but gates by gang. Gangs
resolve automatically on QBCore/Qbox; on ESX, wire your gang system into
bridge/client.lua + bridge/server.lua and set
customESXIntegration = true.
Garage interiors
Nex.Config.Interior configures the walk-in showroom: the IPL shell, the
entrance, a short entry cutscene, and up to eleven display positions filled
with the vehicles parked at that garage. Disable interiors per section
(interiors = false) if you don’t want them.
