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A multi-framework vehicle dealership for FiveM with a modern React + Tailwind UI. Sells cars, bikes, boats, helicopters and planes — the UI adapts its labels automatically based on what’s in stock. You manage everything in-game: the global vehicle catalog from /dealershipadmin, each lot’s stock, staff, sales, and orders from /dealershipmgmt. No restart needed for any of it.

In this section

What you get

  • Works on ESX, QBCore, and Qbox — auto-detected
  • Prebuilt React/Tailwind UI — no Node.js, no build step
  • In-game admin panel to add / edit / delete catalog vehicles and bulk-import from qb-core, qbox, or esx
  • In-game management dashboard for owned dealerships — dashboard, vehicles, display cars, stock, orders, sales, employees, settings
  • Player-owned dealerships with society balance, per-employee commissions, and owner payout splits
  • Vehicle financing with down payment, configurable terms, late-fee or repossession policies, and a /financemenu for active loans
  • Direct sales flow where employees prompt nearby customers to accept a deal
  • Sell back flow — players sell their owned vehicles back to a dealership for a configurable buyback %
  • Test drive with HUD timer, damage and wanted-level suppression, and a temp plate
  • Showroom preview camera with paint picker and auto-rotate
  • Per-lot display vehicles placed in-world via an in-game placer
  • Job-locked lots, grade gates, and required-item gates per dealership
  • Ped or marker interaction — choose per lot
  • ox_target, qb-target, qtarget, or proximity textui — auto-detected
  • Drop-in adapters for ox_lib, qb, esx, okok notify; ox_fuel, LegacyFuel, cdn-fuel, ps-fuel, lj-fuel, rcore_fuel; and seven popular vehicle-keys scripts
  • Optional Discord webhook logging for purchases and test drives