/dealershipadmin, each lot’s stock, staff, sales, and orders from /dealershipmgmt. No restart needed for any of it.
In this section
- Installation
- Configuration
- Dealership lots
- Admin panel
- Management dashboard
- Player usage
- Commands
- Optional integrations
- Troubleshooting
What you get
- Works on ESX, QBCore, and Qbox — auto-detected
- Prebuilt React/Tailwind UI — no Node.js, no build step
- In-game admin panel to add / edit / delete catalog vehicles and bulk-import from
qb-core,qbox, oresx - In-game management dashboard for owned dealerships — dashboard, vehicles, display cars, stock, orders, sales, employees, settings
- Player-owned dealerships with society balance, per-employee commissions, and owner payout splits
- Vehicle financing with down payment, configurable terms, late-fee or repossession policies, and a
/financemenufor active loans - Direct sales flow where employees prompt nearby customers to accept a deal
- Sell back flow — players sell their owned vehicles back to a dealership for a configurable buyback %
- Test drive with HUD timer, damage and wanted-level suppression, and a temp plate
- Showroom preview camera with paint picker and auto-rotate
- Per-lot display vehicles placed in-world via an in-game placer
- Job-locked lots, grade gates, and required-item gates per dealership
- Ped or marker interaction — choose per lot
ox_target,qb-target,qtarget, or proximity textui — auto-detected- Drop-in adapters for
ox_lib,qb,esx,okoknotify;ox_fuel,LegacyFuel,cdn-fuel,ps-fuel,lj-fuel,rcore_fuel; and seven popular vehicle-keys scripts - Optional Discord webhook logging for purchases and test drives

