config.lua. Edit, then restart nex_crutchsystem.
Crutch prop & use mechanics
Force lock
When EMS prescribes a crutch (or an ambulance job callsForceCrutch), the patient is locked into the crutch for ForceDuration seconds. During the lock they can’t unequip the crutch manually.
Config.UI.PatientHUD = true.
EMS permissions
playerData.job.name, so any ambulance resource that sets a job name in this list works without further wiring.
Hospital medic NPC
Config.ChargeMoney = false to make the NPC remove crutches for free. Config.MoneyAccount controls which wallet is debited on every supported framework.
Medic locations
radius and respawns on re-entry.
Legacy crutch resources
When the hospital NPC successfully removes a crutch, removal hooks for legacy crutch resources also fire. Lets you migrate fromwasabi_crutch, ak47_crutch, or ak47_qb_crutch without leaving players stuck.
resource plus either:
event—TriggerServerEvent(event, serverId)export—exports[resource]:Export(..., serverId)on the client
nex_crutchsystem crutch is always removed regardless.
UI
MedicDialog, for example, swaps the React medic flow for an ox_lib progressBar and standard notifications — useful if you’ve built your own HUD style.
Notifications
locales/en.lua — or copy it to a new locale file and translate.
Commands
false or '' to skip registering that command entirely. See Commands for the full reference.
