Admin — placing markers
- Stand exactly where you want the marker to spawn.
-
Run
/bossmenu_admin. -
The placement panel opens with three sections:
- Place — pick a job from the dropdown, optionally type a label, and click Place here. The marker is inserted into the database immediately and appears for everyone.
- List — every existing marker with its job, label, distance from you, GPS button, and a delete action.
- Delete — click the trash icon on any row in the list, confirm in the modal.
Config.JobBlacklist.
You can use the GPS button on a listed marker to set a waypoint to it, useful for sanity-checking where you placed things.
Boss — opening the menu
A boss walks up to a marker for their society. The marker only draws withinConfig.DrawDistance (15m default) and the interaction prompt only shows within Config.InteractDistance (1.6m default).
textuimode —[E] Open Boss Menuappears in the bottom-right (or wherever you setposition). PressE.targetmode — third-eye option Open Boss Menu withinConfig.target.distance(2m default).
Config.MenuOptions.
Boss — Balance
Shows the society’s current balance, pulled live from the configured backend:- ESX →
addon_account_dataforsociety_<jobname> - QB / Qbox → Renewed-Banking / qb-management exports, with qb-banking fallback
nil.
Boss — Withdraw / Deposit
Move money between the society and the player’s configured account (Config.PlayerAccount, default cash).
- Capped at
Config.MaxTransactionper click. - Refund on failure — if the society write fails (e.g. banking resource down, society row locked), the player is refunded. Money is never silently lost.
Boss — Employees
Lists every player currently employed in the society. Per-row actions:- Promote / demote — pick a new grade from the framework’s grade list.
- Fire — kicks the player from the job:
- Qbox →
RemovePlayerFromJob(drops the secondary job entry cleanly) - QB / ESX →
SetJob('unemployed', 0)with a server-side readback to confirm the change stuck. ESX’ssetJobsilently swallows errors otherwise.
- Qbox →
- Self-fire and self-promote are blocked server-side. The UI buttons grey out for your own row anyway, but the server rechecks.
- You can’t fire someone whose grade is in
Config.BossGradeNames— bosses can’t fire each other.
Boss — Hire
Hires the nearest unemployed player into the society at grade 0.- The candidate must be within
Config.HireDistance(5m default) at the moment you click Hire — re-checked server-side, not just when the menu opens. - If the candidate has moved away in the meantime, you get a notification and the action no-ops.

