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A premium glass-pill HUD for FiveM. Dark translucent pills with colored accents, per-class vehicle clusters, a live player headshot, and a full in-game settings window with a drag-and-drop layout editor. Every player customizes their own HUD — everything persists per player.

In this section

What you get

  • Top-right info column — voice level + mic state, your live GTA headshot, server ID, time (game or local clock), job with grade, cash / bank pills, and a dirty-money pill that hides itself when you’re clean. Every pill individually toggleable.
  • Street card — an 8-way compass chip beside the street name, plus an area line with zone, postal (via nearest-postal, auto-detected), and elevation — e.g. Grapeseed, 2024 (292ft).
  • Player status — two switchable styles: circular rings or compact glass bars (health, armor, hunger, thirst, oxygen, stamina, stress), pulsing red when critical. Optionally hide maxed-out stats.
  • Per-class vehicle clusters — cars and bikes get an RPM gauge or a minimal speed pill, bicycles a bare speed pill, boats an anchor chip, aircraft an altitude readout with a stall warning, trains a speed-only readout. A glass strip shows fuel, NOS, engine health, headlights, and seatbelt.
  • Speed limits — a speed-limit sign pinned to the minimap shows the posted limit for the current street, flashing red when you speed.
  • Driving features — cruise control (J), turn signals and hazards with auto-cancel after turns, a seatbelt warning chime (synthesised in the NUI, no audio files), and a boat anchor (K).
  • Vehicle controls menu (F6) — engine, doors, windows, and seat switching in a glass panel, with passenger permission rules.
  • Weapon HUD — weapon name and clip / reserve ammo, with a DLC-complete name table.
  • Full settings window (/hudsettings) — General, Map & Compass, Player Status, Vehicles, Player Info, Weapon, Import & Export, and Reset tabs. Everything saves per player instantly.
  • Layout editor — drag any HUD element anywhere, resize it from a corner handle, hide it with an eye toggle. Snap-to-grid, undo/redo, per-player persistence.
  • Framework auto-detection — job, cash, bank, and dirty money work out of the box on QBCore and ESX; wire anything else through one function in integration.lua.
  • Fully resolution-scaled — the whole HUD is sized in viewport units, so it looks identical from 1080p to 4K.

Requirements at a glance

The only hard dependency is ox_lib (3.27.0 or higher). Framework support for hunger / thirst / stress covers ESX, QBCore, and ox_core, with a custom adapter for anything else. See Installation.