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What your players see and do in-game.

Showing and hiding the HUD

  • /togglehud flips the whole HUD on or off.
  • The HUD hides automatically while the pause menu is open and comes back when it closes.
  • On QBCore, ESX, ox_core, and custom setups (via Config.Framework), the HUD also shows on player load and hides on logout.

The settings window

Open it with /hudsettings, or bind a key to nex_hud: Open Settings under FiveM Settings → Key Bindings → FiveM (unbound by default). Every change applies live and saves instantly, per player.
TabWhat’s in it
GeneralSpeed unit (mph / kph), distance unit (feet / meters, used for aircraft altitude), clock source (game time or your local time), the 3D skewed style and its skew amount.
Map & CompassCompass position (top / bottom / hidden), compass and minimap always-on toggles, postal and elevation toggles.
Player StatusRings or bars, and an option to hide maxed-out stats (health always stays visible).
VehiclesGauge or minimal speedometer, speed-limit sign, flash-on-speeding, indicator tick and seatbelt chime sounds.
Player InfoPer-pill visibility: avatar, voice, server ID, time, job, cash, bank, dirty money.
WeaponWeapon HUD toggle, hide melee weapons (on by default), show weapon name.
Import & ExportYour full configuration — settings and layout — as JSON. Copy it as a backup or share it; importing overwrites your current settings and layout.
ResetReset everything, settings only, or layout only — back to the server’s config defaults.

The layout editor

Click Edit Layout in the top right of the settings window, then:
  • Drag any HUD element anywhere on screen.
  • Resize it from the corner handle (0.5× to 2×).
  • Hide it with the eye toggle.
  • Snap-to-grid, undo/redo, then save or discard.
Movable elements: Player Info, Status, Street & Compass, Speed Sign, Vehicle Cluster, and Weapon. Layouts persist per player.

Driving

  • Seatbelt — press B to buckle up. While buckled you can’t exit the vehicle; unbuckled, a crash above the configured speed ejects you through the windscreen. The belt icon pulses red (with an optional chime) until you buckle.
  • Cruise control — press J while driving at least ~10 mph. The car holds its current speed until you brake, pull the handbrake, toggle it off, drop below ~5 mph, stay airborne for over a second, or leave the driver’s seat. Not available on bicycles, boats, aircraft, or trains.
  • Indicators / toggle turn signals, toggles hazards. With auto-cancel on, a signal switches off by itself once you’ve steered into the turn and straightened out.
  • Vehicle controls menu — press F6 in any vehicle for engine, doors, windows, and seat switching. Passengers can only operate their own door and window; only the driver can toggle the engine.
  • Boat anchor — press K while driving a boat. Anchoring only works while the boat is stationary and in open water.
  • Speed-limit sign — shows the posted limit for the current street next to the minimap and flashes the speedometer red when you exceed it.

Vehicle clusters

The cluster adapts to what you’re driving:
  • Cars and motorcycles — RPM gauge or a minimal speed pill (your choice), gear indicator, plus a glass strip with fuel, NOS, engine health, headlights, and seatbelt.
  • Bicycles — a bare speed pill.
  • Boats — speed plus an anchor chip.
  • Helicopters and planes — speed and altitude; planes get a stall warning when airborne and slow.
  • Trains — speed only.

Weapon HUD

Draw any firearm and a pill shows the weapon name and clip / reserve ammo. Melee weapons are hidden by default (toggle in the Weapon tab), and thrown weapons show your full stash as the count.