In this section
What you get
- Works on ESX, QBCore, and Qbox — detected at runtime
- ox_inventory preferred when running, otherwise the framework’s own inventory
- UI ships ready to use — no build step, nothing to compile
- Effects timeline — stack up to 20 effects per drug, each with its own start time, duration, and strength: screen effects, timecycle filters, camera shakes, walk styles, sprint/swim boosts, health/armor, hunger/thirst, stress, hallucinations, super jump, night/thermal vision, slow motion, and more
- Consumption — single progress use or puff-based smoking, required item gate (e.g. a lighter), use animations (presets, scenarios, emotes, or custom dict/clip), remove-on-use, custom notifications
- Drug sharing — pass a burning puff drug to a nearby player with [G]
- World economy, all managed live from the panel: harvestable items, drug fields with wild plants, crafting recipes, laboratories with risky advanced cooking, buyable drug factories, street selling, corner selling, plane & boat runs, narcos, pushers, auctions, dealer spots
- Territory wars — factions earn points from sales and kills; owners get sell bonuses and fewer police alerts
- Hired dealers + trap phone — hire tiered AI dealers into owned turf and manage them from a phone-style UI
- Police systems — minimum-cops gates, alert blips, low-cop price reduction, external dispatch hook
- Statistics dashboard — revenue, harvest/craft counters, and per-method breakdowns, plus Discord webhook logging
- JSON or MySQL storage — flat files by default, oxmysql optional, with lossless switching
- Server-authoritative — item checks, value clamping, and anti-spam on every consumption

