/animpos and freely place your character anywhere — no collision snapping — with an orbit / free-fly camera and a live control panel. Perfect for screenshots, posing, and lining up animations.
Under the hood your character is parented to an invisible, collision-less anchor, so it slides exactly where you put it. The on-screen panel is kept in live two-way sync with the game: keyboard moves the character, the mouse drives the panel, and holding right-mouse grabs the view.
In this section
What you get
- Standalone — no framework needed; the only dependency is
ox_lib /animpos— toggle positioning mode (command name is configurable)- Two camera modes — Orbit (camera circles your character) and Free-Fly (fly the camera through the world), switchable with
Vand blended without a cut - Camera-relative movement with live-tunable step size and glide speed
- Control panel with camera-mode toggle, live X / Y / Z / heading read-outs, a distance bar, and sliders for move step, field of view, and look sensitivity
- Rebindable hotkeys via
ox_libfor camera toggle (V) and recenter (F) — players can remap them in the FiveM key bindings settings - Cinematic screen effect while positioning — vignette, corner brackets, and a scan sweep on open
- Black-and-white UI driven by a single configurable accent colour (
Config.Accent), with a 9-position anchor for the control card - Safety rails — a configurable max distance from your starting point, and cancel always returns you to where you started
- Translatable text via the
ox:localeconvar - Server-side version-check notifier that prints to your console when an update is available

