> ## Documentation Index
> Fetch the complete documentation index at: https://docs.nexdevelopment.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# Overview

> A multi-framework garage & impound system for FiveM with a modern React + Tailwind UI. Personal, job, gang, impound and private garages for cars, boats and aircraft.

A multi-framework garage & impound system for FiveM with a modern React +
Tailwind UI. Personal, job, gang, impound and private garages for cars, boats
and aircraft — with an in-game garage editor so you rarely have to touch a
config file.

## In this section

* [Installation](/nex_garages/installation)
* [Configuration](/nex_garages/configuration)
* [Garage locations](/nex_garages/garages)
* [In-game garage editor](/nex_garages/garage-editor)
* [Private garages](/nex_garages/private-garages)
* [Impound](/nex_garages/impound)
* [Player usage](/nex_garages/usage)
* [Commands](/nex_garages/commands)
* [Integrations & exports](/nex_garages/integrations)
* [Troubleshooting](/nex_garages/troubleshooting)

## What you get

* Works on **ESX**, **QBCore**, and **Qbox** — auto-detected
* Prebuilt React/Tailwind UI — no Node.js, no build step
* **Public, job, gang, impound and private garages**, each supporting cars, boats or aircraft
* In-game **garage editor** (`/garagesadmin`) — create, edit, hide and teleport to garages live, with JSON import/export between servers
* **Police impound** with selectable lots, reasons, fees, hold timers and an owner-retrievable toggle
* **Auto-impound** for vehicles left out too long
* **Vehicle actions** — transfer between garages or players, share access, sell to players, rename, pin favourites, track left-out vehicles, repair for a fee
* **Persistence** — fuel, engine, body, mods, mileage and per-panel deformation (bundled) survive storage
* **Job spawner garages** — fresh fleet vehicles with livery/extra selection, rank locks and plate prefixes
* Walk-in **garage interiors** ("Go inside") using the import/export showroom
* **Speed-based vehicle classes** (D–S tiers from handling data) to restrict what parks where
* **Economy** — store fees, retrieval costs, capacity limits, society-fund payments
* Vehicle thumbnails from the official FiveM CDN, your own CDN, or per-vehicle links
* Audit log, Discord webhooks (via `server.cfg` convars), nickname word filter, phone exports
* English and Spanish locales included
