> ## Documentation Index
> Fetch the complete documentation index at: https://docs.nexdevelopment.xyz/llms.txt
> Use this file to discover all available pages before exploring further.

# Overview

> An in-game drugs creator for FiveM. Admins turn any inventory item into a drug consumable with a stackable effects timeline, then run a full street economy — harvesting, crafting, selling, territories, and dealers — all from one panel.

An in-game drugs creator for FiveM. Admins turn any inventory item into a drug consumable with a stackable effects timeline, then run a full street economy — harvesting, crafting, selling, territories, and dealers — all from one panel. No restarts, no file editing.

## In this section

* [Installation](/nex_drugscreator/installation)
* [Configuration](/nex_drugscreator/configuration)
* [Creator panel](/nex_drugscreator/creator-panel)
* [Player usage](/nex_drugscreator/usage)
* [Commands & exports](/nex_drugscreator/commands)
* [Troubleshooting](/nex_drugscreator/troubleshooting)

## What you get

* Works on **ESX, QBCore, and Qbox** — detected at runtime
* **ox\_inventory** preferred when running, otherwise the framework's own inventory
* UI ships ready to use — no build step, nothing to compile
* **Effects timeline** — stack up to 20 effects per drug, each with its own start time, duration, and strength: screen effects, timecycle filters, camera shakes, walk styles, sprint/swim boosts, health/armor, hunger/thirst, stress, hallucinations, super jump, night/thermal vision, slow motion, and more
* **Consumption** — single progress use or puff-based smoking, required item gate (e.g. a lighter), use animations (presets, scenarios, emotes, or custom dict/clip), remove-on-use, custom notifications
* **Drug sharing** — pass a burning puff drug to a nearby player with **\[G]**
* **World economy**, all managed live from the panel: harvestable items, drug fields with wild plants, crafting recipes, laboratories with risky advanced cooking, buyable drug factories, street selling, corner selling, plane & boat runs, narcos, pushers, auctions, dealer spots
* **Territory wars** — factions earn points from sales and kills; owners get sell bonuses and fewer police alerts
* **Hired dealers + trap phone** — hire tiered AI dealers into owned turf and manage them from a phone-style UI
* **Police systems** — minimum-cops gates, alert blips, low-cop price reduction, external dispatch hook
* **Statistics dashboard** — revenue, harvest/craft counters, and per-method breakdowns, plus Discord webhook logging
* **JSON or MySQL storage** — flat files by default, oxmysql optional, with lossless switching
* Server-authoritative — item checks, value clamping, and anti-spam on every consumption
